![]() ![]() ![]() maybe it could lower the cooldown gradually even, I don't know, there're plenty different mechanics to make it more active, I guess (specially if allowing 4 players, would be a must-have). If you're afraid of people being idle, well, allow people to keep dancing even when on cooldown after cast. Sounds fun as hell, specially if one player miss would "reset" and require both to repeat it again, yay!Īnd of course, disable score saving for local coop, it'd be just for fun, I wouldn't mind, no need for separate leaderboards and such. Connect with them on Dribbble the global community for designers and creative professionals. Or, require both players to perform a casting sequence on a character to perform an attack, and halve the amount of notes required? I don't really know, lol. The Metronomicon: Slay the Dance Floor full game free pc, dow designed by finishedgamesfre. Simplest sollution would be to increase the amount of notes per attack for the player to even things out, perhaps. Lanes would have to recover faster so it would stay interesting, which would help you cast more spells even-faster-still. Originally posted by Noname1122:My other concern is that, with more than one person hitting notes, we have to totally change how casting works, to allow for more things to do. ![]()
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